
Photorealism that meshes can't touch
3D Gaussian Splatting renders material surfaces with real geometry plus the finest detail — every strand of hair and fur, every gloss and translucent edge — instead of the smoothed, plastic look of a conventional mesh.
- Runs on-device — no GPU workstation, no post-processing
- Metrology mesh and photoreal 3DGS from one scan session
- Export-ready for product display, digital twins and archiving








